EVIL Agribusiness Simulator cover art
EVIL Agribusiness Simulator screenshot 1EVIL Agribusiness Simulator screenshot 2EVIL Agribusiness Simulator screenshot 3EVIL Agribusiness Simulator screenshot 4EVIL Agribusiness Simulator screenshot 5EVIL Agribusiness Simulator screenshot 6
Released

EVIL Agribusiness Simulator

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Release dateJuly 16, 2026
PlatformsPC
GenreCasual, Indie
Developer1973 Studios
Publisher1973 Studios
Official siteVisit ↗
LanguagesEnglish

About EVIL Agribusiness Simulator

EVIL Agribusiness Simulator is a darkly satirical casual game built on a single sharp joke: deforestation presented as a relaxing industrial optimization task, complete with an in-game metrics system to make environmental destruction feel like productivity. The release date for EVIL Agribusiness Simulator is July 16, 2026 on PC, and the entire premise hinges on that tonal collision between cosy management-game comfort and the moral horror of what you are actually doing.

The core loop is stripped down by design. You operate a combine harvester across 46 levels of wilderness, felling trees until an area is cleared, then move to the next forest. Each action raises an opaque meter called Ecosystem Optimization, which the game's satirical corporate narrator refuses to explain while assuring you it polls well. Progression means unlocking stronger machines and expanding your sphere of influence from local towns through county and state governments to federal bodies, each tier represented by bribing increasingly abstract political entities. The trees, the game notes with deadpan corporate logic, do not get promotions. You do.

Satire as the entire game

1973 Studios is betting everything on whether the joke lands hard enough to sustain a full playthrough. There is no hidden depth here, no tonal shift into moral reckoning, no secret ending where you save the forest. EVIL Agribusiness Simulator commits to being a straightforward parody of both corporate greenwashing and the affective pleasure of management games, treating deforestation with the same satisfying click-and-optimize language players associate with farming sims and factory builders. This is either brilliant or thin depending entirely on your tolerance for single-note satire and whether the execution of that satire survives 46 levels without wearing the joke down to nothing.

The structural risk is pacing. A satirical game lives or dies on whether it can keep its premise tense or surprising, and a six-level campaign proving the point lands differently than a 46-level grind where you are still cutting the same trees with better equipment. Whether 1973 Studios can sustain the bite across the full campaign is the open question. The lobby and promotion system could provide enough escalation to feel like corporate ambition climbing, or it could congeal into busywork that undercuts the satire by making deforestation feel routine.

What to expect on release date

Players drawn to games like Universal Paperclips or Idle Slime, where systems tick forward and the point is watching the meter rise, will recognize the structure. This game swaps abstract resource production for visible environmental destruction, which is the entire edit. Do not expect exploration, story depth, or mechanics complexity. Expect a single systems loop repeated with cosmetic upgrades, carried entirely by whether you find the premise funny enough to play to the end. Casual genre players and fans of satirical indie work are the clear audience. Anyone after a game where the comedy fades halfway through, or anyone expecting actual gameplay systems beneath the satire, should skip it.

Features

Single-playerCamera ComfortCustom Volume ControlsKeyboard Only OptionMouse Only OptionPlayable without Timed InputSave AnytimeStereo SoundSubtitle OptionsSurround Sound

System requirements

Minimum

OS
Windows 10 64-bit
Processor
Intel Core i3 / AMD Ryzen 3 (any modern dual/quad core)
Memory
4 GB RAM
Graphics
Intel HD Graphics 5000 / integrated graphics with Vulkan support, 1 GB VRAM
Storage
2 GB available space
Additional Notes
Vulkan-compatible GPU required, Controller supported (DualSense haptics)

Recommended

OS
Windows 10/11 64-bit
Processor
Intel Core i5 / AMD Ryzen 5
Memory
8 GB RAM
Graphics
Dedicated GPU with 2 GB VRAM (GTX 1050 / equivalent integrated like Radeon Vega)
Storage
2 GB available space
Additional Notes
Controller supported (DualSense haptics)

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