Knock It Over, Again? cover art
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Knock It Over, Again?

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Release dateJuly 17, 2026
PlatformsPC
GenreCasual, Indie
DeveloperMimoStudio
PublisherMimoStudio
LanguagesEnglish, Japanese, Simplified Chinese, Traditional Chinese, Portuguese, Spanish

About Knock It Over, Again?

Knock It Over, Again? releases on PC on July 17, 2026 as a physics-based puzzle game that trades frantic destruction for methodical aim. You play as an orange cat with a singular compulsion: pushing objects off platforms to hit targets, but the release date for this indie title marks an experience built entirely on the tension between that impulse and the restraint the levels demand.

The core loop is deceptively simple. You charge a push with a held button, release to strike, and watch physics unfold. The catch is that every puzzle requires you to land objects on specific goals, often positioned such that a direct shove fails. The game counts every attempt, turning each level into a trial of efficiency. You are not just solving the puzzle; you are solving it with the fewest possible pushes, which reframes success from simply reaching the goal to doing so with precision and foresight. This design choice transforms what could be a mindless satisfaction game into one where your own impatience becomes the enemy.

100 Levels Across 10 Themes

The structure spans 100 puzzles across 10 distinct thematic sets, each presumably introducing new object types, platform layouts or physics properties. The reference does not detail how dramatically difficulty or complexity scales, which is the pivotal question: whether progression feels like a steady climb toward mastery or whether the gap between early and late puzzles creates dead zones where players stall. The stamp album mechanic—tracking your best records—suggests the game is designed to reward replaying completed levels to beat your own push count, a form of speedrun-adjacent optimization rather than one-and-done progression.

Rage and Relief

MimoStudio labels this a rage game and pairs it with an explicit cooldown feature: a relaxation room to reset before attempting a level again. This is self-aware design. The game knows frustration is part of the experience and builds in a valve. Whether this lands as a thoughtful acknowledgment of player psychology or a gimmick depends entirely on whether the puzzles stay solvable with focused effort or if difficulty spikes trap you in cycles of near-misses. A physics-based precision puzzle lives or dies on whether its challenges feel fair when you fail them.

If you are drawn to puzzle games where planning matters more than reflexes, and you have patience for trial-and-error with a cat character, this is built for you. If rage quits are more your speed than zen puzzle-solving, the joke may wear thin before level 50.

Features

Single-playerSteam AchievementsCustom Volume ControlsSave AnytimeSteam CloudFamily Sharing

System requirements

Minimum

OS *
Windows 7
Processor
Dual Core 2.0 GHz
Memory
1 GB RAM
Storage
900 MB available space

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