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Puzzle games

Whirly

Rotate a windmill with four coloured quarters so each falling sack lands on the matching colour.

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Whirly game artwork

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Controls & keys
  • Click: Rotate the four-colored windmill

About Whirly

Whirly asks you to match falling sacks with a four-colour windmill. Click to rotate the mill and bring the correct quarter beneath the next sack. A missed match ends the run, making colour recognition and controlled rotation the central challenge.

Read the incoming colour

Look at the sack before clicking, then work out which quarter needs to face it. Clicking repeatedly without a target can move the correct segment past the position you need.

Keep each decision small

Use one falling sack to practise reading and aligning the colour, then repeat that process for the next one. Follow the pattern visible in the game and concentrate on the next match rather than clicking ahead of it.

Your first attempt

How to play Whirly

To play Whirly, observe the four-colored windmill at the center of the screen and the colored sacks falling from above. Your goal is to make each sack land on the windmill quarter that matches its color. Click anywhere on the screen to rotate the windmill. Time your clicks carefully to align the correct color segment with the incoming sack. If a sack lands on a mismatched color, or if you miss it entirely, the game will end. Focus on precision and quick reactions to extend your play and achieve a high score.

Make the next run count

Whirly tips

  1. Read the incoming sack’s colour before rotating.
  2. Avoid extra clicks once the matching quarter is aligned.
  3. Use each attempt to practise making a clear colour decision.
Quick answers

Whirly FAQ

What ends a Whirly run?

The supplied description says a missed colour match ends the game.

What does clicking do?

Clicking rotates the four-colour windmill. Use it to align a matching quarter with the next falling sack.