[Stories to Tell] The Stoneville Incident cover art
[Stories to Tell] The Stoneville Incident screenshot 1[Stories to Tell] The Stoneville Incident screenshot 2[Stories to Tell] The Stoneville Incident screenshot 3[Stories to Tell] The Stoneville Incident screenshot 4[Stories to Tell] The Stoneville Incident screenshot 5[Stories to Tell] The Stoneville Incident screenshot 6
Released

[Stories to Tell] The Stoneville Incident

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Release dateJuly 14, 2026
PlatformsPC
Developerzebaxx
Publisherzebaxx
Achievements5
LanguagesEnglish, Spanish

About [Stories to Tell] The Stoneville Incident

Stories to Tell: The Stoneville Incident is a first-person psychological horror game built entirely around a single nightmare, authored and developed by a 16-year-old from Spain. The release date for the game is July 14, 2026 on PC. What makes this project distinctive is not only its origin—a dream journal transformed into playable form—but its commitment to a found-footage vlog format that treats horror as something ordinary people would document and share online, a deliberate choice that reframes how psychological dread unfolds.

The Vlog as Horror Structure

Rather than a traditional first-person adventure, The Stoneville Incident frames the entire experience as video logs recorded by a protagonist moving into a new house. The gameplay loop is built on exploration and environmental storytelling filtered through the lens of someone casually recording their daily life, then watching that routine collapse into disturbing, escalating events. This shifts the horror from jump-scares or explicit threats toward the creeping wrongness of something ordinary becoming corrupted, a tension that live-documentation—pauses, cuts, the raw digital aesthetic—naturally amplifies. The release date structure, with a compact 15 to 20 minute runtime, suggests the game is designed as a single, focused nightmare rather than a sprawling campaign, the kind of brief, punchy experience that relies on pacing and atmosphere to land rather than on length.

A Singular Vision From a Young Developer

What stands out here is the authorship itself. A 16-year-old translating personal nightmares into a structured game is a different proposition from a studio mining tropes or pursuing commercial formula. The game's commitment to a VHS-inspired, analog visual presentation directly serves that dream-logic aesthetic—distorted, fractured, not quite stable—rather than fetishizing retro style. Whether a dream-driven narrative sustains tension across even fifteen minutes without losing coherence is the question that will determine whether The Stoneville Incident lands as genuinely unsettling or reads as an interesting sketch.

This is most compelling for players drawn to psychological horror that trusts atmosphere over spectacle, and especially for anyone curious about what independent developers create when they're working from genuine personal material rather than established genre templates. Expect no combat, no progression systems, and no meta-game—just exploration, tension, and the creeping sense that something is wrong with the place you just moved into. Skip this if you need traditional gameplay, longer runtime, or are seeking multiplayer or puzzle-heavy experiences.

Features

Single-playerSteam AchievementsFamily Sharing

System requirements

Minimum

OS
Windows 10

Recommended

OS
Windows 10

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