Silan: Monster Girl Master! cover art
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Silan: Monster Girl Master!

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Release dateJuly 17, 2026
PlatformsPC
Developer愛の勇者
Publisher愛の勇者
LanguagesSimplified Chinese, English, Japanese, Korean

About Silan: Monster Girl Master!

Silan: Monster Girl Master is a monster-collection RPG built entirely by one developer over two years, arriving on PC on July 17, 2026. The game fuses soulslike exploration and a poise-based combat system directly inspired by Rance X, a design choice that immediately sets it apart from the typical turn-order monster-capture formula most players expect in this subgenre.

The core trade-off here is mechanical identity over accessibility. Rather than adopting the turn-based framework that defines most creature-collection games, Silan commits fully to real-time, positioning-aware combat where poise, execution timing, and an ultimate-charge system matter as much as your team composition. This means victory hinges on moment-to-moment player skill and stamina awareness—the same pressures that define a soulslike—layered over the strategic depth of choosing which of 60+ monster girls to bring into each fight. Each girl carries three exclusive skills and occupies a specific combat role, so team building still matters, but you cannot rely on menu-driven optimization to carry you through a difficult encounter.

Exploration and collection across seven region types

The exploration half mirrors soulslike design too. Rather than marking objectives on a map, the game scatters subtle advice messages across forests, oceans, deserts, snowy mountains, volcanoes, graveyards, and other regions, letting you discover paths and monster-girl encounters through curiosity and dead ends. Each area spawns its own unique roster of girls. Capture works through a monster-ring mechanic, and progression feeds into enhancement via magic stones, a system that should feel familiar to gacha and creature-collection players but here serves as a secondary loop supporting the primary mechanical focus on combat fundamentals.

A playable demo is live now, which is unusually significant for an indie title: it lets you test whether the fusion of real-time soulslike combat and monster-girl collection actually coheres, or whether swapping menu turns for frame-precise parries and poise-breaking feels needlessly hostile to a genre built on collection satisfaction and slower strategic thought. Whether a solo developer can sustain the feel of tactical depth and rewarding team synergy across a full campaign while keeping real-time combat routine enough to not exhaust the player is the open question the full release must answer.

If you enjoyed Rance X's combat but felt the monster-collection space was underserved in your rotation, or if you want a soulslike that replaces environmental storytelling with creature-catching hooks, add this to your wishlist and try the demo first—the release date of July 17, 2026 is near enough to let you decide based on hands-on time. Those seeking a gentler, turn-based take on monster collection should skip.

Features

Single-playerSteam AchievementsCustom Volume ControlsPlayable without Timed InputSave AnytimeSteam CloudFamily Sharing

System requirements

Minimum

OS
windows 10
Processor
Intel Core i3
Memory
4 GB RAM
Graphics
Intel UHD Graphics 630
DirectX
Version 11
Storage
1 GB available space
Sound Card
Integrated Sound Card or Supported External Sound Card
VR Support
None
Additional Notes
None

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