Dolls: The Hunt cover art
Dolls: The Hunt screenshot 1Dolls: The Hunt screenshot 2Dolls: The Hunt screenshot 3Dolls: The Hunt screenshot 4Dolls: The Hunt screenshot 5Dolls: The Hunt screenshot 6
Upcoming

Dolls: The Hunt

Steam Checking price…
View on Steam
Release dateJuly 16, 2026
PlatformsPC
DeveloperFake Fox
PublisherFake Fox
LanguagesEnglish, French, Italian, German, Spanish, Simplified Chinese, Korean, Japanese, Portuguese, Russian, Bulgarian, Traditional Chinese, Danish, Finnish, Greek, Dutch, Hungarian, Indonesian, Norwegian, Polish, Romanian, Swedish, Thai, Czech, Turkish, Ukrainian, Vietnamese, Arabic, Hindi

About Dolls: The Hunt

Dolls: The Hunt releases July 16, 2026 on PC as a four-player cooperative multiplayer game built on an asymmetric core: one player hunts while the rest hide among doll populations, survive traps, and wait for their window to reverse the dynamic and fight back. The release date marks Fake Fox's entry into a space where cooperation and competition fold into each other, and the pivot from prey to predator is the entire emotional and mechanical spine.

The game splits into two modes that seem to orbit the same core tension. Hunt Mode forces survivors to blend into static doll environments, avoid direct confrontation with the hunter, and survive until a timer flips the advantage—at which point the prey become dangerous. Escape Mode removes the human predator but keeps the environmental pressure: players navigate doll worlds while solving challenges and dodging creature threats, always chasing an exit that may not exist. Neither mode lets you simply fight; both demand patience, positioning, and the discipline to run before you can stand.

Perspective Flexibility and Social Play

The ability to switch between first-person and third-person perspective during play is a small but deliberate choice that signals design intent. It suggests the game expects players to shift their tactical reads moment to moment—first-person for immersion and threat assessment, third-person for spatial awareness and doll-blending. Whether that flexibility genuinely reshapes how teams coordinate or becomes a minor comfort option will shape how deep the meta play grows. The game supports voice and text chat across both public and private lobbies, anchoring the social loop. The real question is whether a ninety-minute match of hiding and evasion can sustain tension and team cohesion without the constant action that typically binds multiplayer groups.

The Asymmetric Risk

Asymmetric multiplayer (one role fundamentally different from the others) lives or dies on balance, and more fragile still on whether the underdog role feels engaging rather than helpless. Here, the hunter has all the agency in the first half, the survivors none, until the timer grants them power back. That's a bold covenant with the player—you pay in passivity for the payoff of reversal. If the revenge phase lands as cathartic and chaotic, the game has its hook. If survivors spend forty minutes holding still and get five minutes of actual conflict, the mode collapses. Fake Fox has committed to that tension, and the release date will determine whether players trust the bargain.

Features

Multi-playerPvPOnline PvPCo-opOnline Co-opSteam AchievementsFull controller supportDualShock Controller SupportDualSense Controller SupportSteam Cloud

System requirements

Minimum

OS
Windows 10 (64bit)
Processor
Intel i5
Memory
8 GB RAM
Graphics
GTX 1650
Network
Broadband Internet connection
Storage
6 GB available space

Recommended

OS
Windows 10 (64bit)
Processor
Intel i7
Memory
16 GB RAM
Graphics
GTX 1650
Network
Broadband Internet connection
Storage
6 GB available space

0 Comments

No comments yet. Be the first to share your thoughts.

Similar games