More fish - Idle Clicker cover art
More fish - Idle Clicker screenshot 1More fish - Idle Clicker screenshot 2More fish - Idle Clicker screenshot 3More fish - Idle Clicker screenshot 4More fish - Idle Clicker screenshot 5More fish - Idle Clicker screenshot 6
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More fish - Idle Clicker

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Release dateJuly 17, 2026
PlatformsPC
GenreCasual, Indie, Simulation
DeveloperBroad Street Indie Games
PublisherBroad Street Indie Games
LanguagesEnglish, French, Italian, German, Spanish, Arabic, Bulgarian, Czech, Danish, Dutch, Finnish, Greek, Hungarian, Indonesian, Japanese, Korean, Norwegian, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Swedish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese, Filipino, Hindi, Serbian

About More fish - Idle Clicker

More fish – Idle Clicker launches on PC on July 17, 2026, and its central mechanic inverts what makes most clickers feel like clickers: you hover your cursor over fish rather than tap or click them. This shift from frantic input to patient positioning sets the tone for an incremental game that deliberately starts quiet and grows stranger.

The loop is familiar—catch fish, earn currency, upgrade to catch more—but the game builds around a split skill tree that separates two distinct progression paths. One side automates and enhances the fishing itself; the other restructures your economy. That separation matters because it means your early sessions focus on raw volume, while later play shifts toward optimising how your resources compound. The longer you play, the less the idle part matters and the more the system becomes the show.

Atmospheric events and evolving mechanics

Where the release date for More fish matters is in how it uses events to layer chaos onto simplicity. These aren't random interruptions—they trigger atmospheric shifts like northern lights or dense fog that alter how catching works and raise the stakes. Some events demand you click differently; others add pressure like sea sickness or storms that require you to hold still. Each one is a small mechanic twist that keeps the escalation feeling intentional rather than arbitrary.

Fishing buoys and runes act as your catch-rate tools, and crucially, some runes fundamentally change how your mouse behaves, rewarding the hover-based input system with tactile variety instead of repetition. Cosmetics and talent cards fill the progression layer you unlock as you advance, giving long-term goals beyond raw numbers.

The real pivot point is whether Broad Street Indie Games can sustain tension across the jump from meditative to chaotic. Idle clickers live or die on how well the escalation feels earned rather than tedious, and whether the calm start hooks you long enough to reach the point where events and rune combinations make the later game click into place.

For anyone drawn to incremental games that prioritise atmosphere over speed, or who want a clicker that does something visually and mechanically different with the genre's familiar bones, this is worth following into July. If you need constant feedback and rapid reward loops, or if the idea of hovering for minutes at a time sounds tedious, wait for a full review first.

Features

Single-playerColor AlternativesCustom Volume ControlsMouse Only OptionPlayable without Timed InputSave AnytimeTouch Only OptionSteam LeaderboardsFamily Sharing

System requirements

Minimum

OS *
Windows 7 (64bit)
Processor
Any processors
Memory
2 GB RAM
Graphics
Any graphic cards
Storage
420 MB available space

Recommended

OS
Windows 10 (64bit) or newer
Processor
Any processors
Memory
4 GB RAM
Graphics
Any graphic cards
Storage
420 MB available space

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