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Fogpiercer

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Release dateJuly 17, 2026
PlatformsPC
DeveloperMad Cookies Studio
PublisherHooded Horse
Official siteVisit ↗
LanguagesEnglish, French, Italian, German, Spanish, Czech, Hungarian, Japanese, Korean, Polish, Portuguese, Russian, Simplified Chinese, Traditional Chinese, Turkish, Ukrainian

About Fogpiercer

Fogpiercer is a deckbuilder that inverts the usual genre hierarchy by making your loadout—not your run luck—the primary strategic lever. Rather than drawing a deck from a shared pool and hoping for synergies, you assemble a train of locomotives, carriages, and drivers before each run begins, and that choice becomes your starting deck. The release date for Fogpiercer is July 17, 2026, and it launches on PC.

The core tension lies in this commitment. Every carriage you select locks in a set of cards with predetermined synergies, forcing you to plan ahead rather than react to offered upgrades. A minigun carriage floods the board with rapid fire, an artillery carriage creates knockback and positioning chaos, a shield carriage enables tank strategies—but you must decide which philosophy to pursue before you step into the fog. This front-loaded strategy distinguishes Fogpiercer from deckbuilders that reward improvisation; here, the run begins won, or lost, at the garage.

Positioning and chain-reactions as core mechanics

Turn-based tactical positioning separates this from pure card games. Cards resolve in space, not in an abstract hand, and the environment—terrain, enemy placement, your own train orientation—shapes what each card can accomplish. A push effect that seems marginal in isolation becomes devastating when a vehicle is already at a cliff edge. Chain-reactions emerge not from random card draw but from deliberate spatial arrangement and action ordering. Whether the studio can sustain this tension across a full roguelike run, where the fog grows thicker and enemy variety multiplies, is the open question; positioning depth can flatten into obvious optimisation if enemy design does not force genuine tactical variation.

Roguelike structure and upgrade progression

Resources gathered during runs upgrade or expand your carriage roster, meaning each successful expedition unlocks new options for future runs. This mirrors the meta-progression of titles like Slay the Spire, but tied to train composition rather than card unlocks. The release date timing places it after several established deckbuilders, so players arrive with high expectations for both strategic depth and meaningful run variety.

For players who thrive on spatial puzzle-solving and upfront strategic commitment rather than moment-to-moment luck, Fogpiercer targets a specific audience. If you prefer deckbuilders where synergies emerge during play and adaptation drives success, the rigid train-composition model may feel restrictive. For those who loved the calculated positioning of tactical RPGs but want the escalating chaos of a roguelike, this is worth wishlisting now and revisiting at release.

Themes

combatcombostrainStratégiehorseconstructionpoints

Features

Single-playerSteam AchievementsFull controller supportCamera ComfortColor AlternativesCustom Volume ControlsAdjustable DifficultyMouse Only OptionPlayable without Timed InputDualShock Controller Support

System requirements

Minimum

OS
Windows® 10 (64-bit)
Processor
Intel® Core™ i5-4670 (quad-core) / AMD® FX-Series™ FX-8300 (quad-core)
Memory
4 GB RAM
Graphics
NVIDIA® GeForce® GTX 960 (4 GB) / AMD® Radeon™ RX 570 (4 GB)
DirectX
Version 12
Storage
2 GB available space

Recommended

OS
Windows® 10 (64-bit)
Processor
Intel® Core™ i5-7700K (quad-core) / AMD® Ryzen™ 5 1500X (quad-core)
Memory
8 GB RAM
Graphics
NVIDIA® GeForce® GTX 1060 (6 GB) / AMD® Radeon™ RX 5500 XT (8 GB)
DirectX
Version 12
Storage
2 GB available space

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