




By My Side
About By My Side
By My Side binds survival crafting to companion dynamics in a way few games attempt: you are not just outlasting the seasons, you are doing it alongside a dog whose breed, abilities and personality shift with each run. The core tension is whether that relationship—the one system the entire game hinges on—stays meaningful as a mechanical anchor or slips into flavor.
The loop is familiar survival territory: you wash ashore with nothing, forage and chop wood, build shelter before winter arrives. But the dog enters that loop as a working unit, not a pet. It hunts, guards your camp, hauls cargo via sled, and alerts you to threats. Each run generates a different breed with distinct talents, which in theory forces you to adapt your strategy—a heavy hauler reshapes how you gather, a keen hunter changes how you feed yourself. The release date for By My Side is July 17, 2026 on PC, and this is where the design stakes become clear: the dog must feel like a genuine strategic tool, not window-dressing, or the entire framework collapses into a survival game that happens to have a dog in it.
Building and Automating Your Homestead
The second pillar is base construction with a twist. You place every foundation, wall and stair freely—no grid, no presets—then build a power and water infrastructure from solar panels, batteries, pumps and automation relays. The systems suggest you are meant to construct a base that runs semi-autonomously while you explore or hunt, which is a genuine departure from survival games that treat the base as static scenery. Over 90 crafting recipes feed into this, materials refined through trees from raw ore into steel, fiber into rope. The depth here is real, but it also raises a practical question: whether the interface and placement system stay intuitive across ninety recipes and dozens of building pieces, or whether late-game base expansion becomes busywork rather than puzzle-solving.
What Defines the Release
The survival release date lands in mid-summer, not winter, so there is no seasonal pressure from the calendar itself. That means the game's tension rests entirely on mechanics—the dog's utility, the base automation, whether winter in-game actually threatens you. OverLKD Studio is self-publishing, which usually means a smaller scope but sometimes greater focus. A dog that bonds with you narratively but plays like a tool, and a base system that is complex enough to matter but simple enough to learn without a manual, are the two engines this experience depends on. Either they work in concert or the game becomes a pretty survival sim with a dog following you around.
This is for players who want survival mechanics with a companion angle and are willing to experiment with base automation in an indie context. If you need graphical polish or a narrative-driven story, wait for reviews first. If you have played games like Grounded or early survival titles and want something that trusts you to build and experiment, add it to your wishlist now.
Themes
Features
System requirements
Minimum
- OS
- Windows 10 (64-bit)
- Processor
- Intel Core i5-7400 / AMD Ryzen 3 1300X
- Memory
- 8 GB RAM
- Graphics
- NVIDIA GTX 1060
- Storage
- 4 GB available space
- Additional Notes
- Vulkan-capable GPU required. SSD recommended.
Recommended
- OS
- Windows 11 (64-bit)
- Processor
- Intel Core i5-10400 / AMD Ryzen 5 3600
- Memory
- 16 GB RAM
- Graphics
- NVIDIA GeForce GTX 1070
- Storage
- 4 GB available space






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