About Draw And Save The Stickman
In Draw And Save The Stickman, your drawing becomes the defense. Each level places a stickman near a hazard, and you need to build a line, shape or barrier that keeps the danger away. The useful question is not how elaborate the drawing looks, but what it will actually stop.
Plan the shape before drawing
Look at the stickman, the hazard and the space between them. A falling object needs protection from above, while another trap may threaten a different direction. Leave enough clearance around the character and consider whether the structure can keep the whole danger out.
Change the part that failed
If a barrier does not work, watch where the hazard gets through. Adjust that gap or weak section on the next attempt. Testing a focused change helps you understand the puzzle better than covering the entire screen with another drawing.







