




Raccoons to Riches
About Raccoons to Riches
Raccoons to Riches takes the deckbuilder formula and strips out combat entirely, replacing it with the economics of running a small shop. You play as a raccoon shopkeeper with one core constraint: survive four weeks of rent payments by balancing supply, demand, and the time you invest in each trading day. The release date for Raccoons to Riches is July 20, 2026 on PC.
The core loop hinges on a single tension: your deck represents business tactics and customer knowledge, not spells or weapons. You stock your inventory with food, potions, armour and weapons, then play cards that persuade customers to want what you have, or to pay more for it. The deckbuilding layer sits alongside a time-management skeleton—you choose how many days to work, when to resupply, and when to rest, all while watching your gold shrink toward each weekly rent deadline. This means progression is not about power scaling but about learning which customer archetypes respond to which tactics, then crafting or stocking items that match their preferences and your available persuasion cards.
A Month-Long Economy With No Combat
Where traditional roguelikes measure success by floor count or enemy waves, Raccoons to Riches measures it by survival duration: thirty days sounds short until you realise the entire game is built around scarcity and scheduling. Each day costs opportunity (the time you could spend earning), each transaction is a negotiation, and each weekly rent is a hard gate. Fail to pay and the run ends. This inverts the typical roguelike reward fantasy—instead of growing stronger, you grow more attuned to market signals and more efficient at time allocation.
The design risk is whether a month-long shopkeeping loop remains compelling across multiple runs. Deckbuilders thrive on discovery and variation; a solo developer managing scope has to ensure that customer preferences, craftable items, and business tactics interact in enough combinations to sustain replayability. The release date window and the fact that this is a small solo project suggest the ambition is calibrated—a tight, focused game rather than a sprawling one.
Raccoons to Riches is for players who enjoy economic and social puzzles more than reflex or power fantasy, and for anyone curious whether deckbuilding mechanics can work outside combat entirely. Skip it if you need combat, high-stakes action, or a long campaign; this is a short, tight, single-player loop built for the player who finds spreadsheets and customer psychology more gripping than boss fights.
Features
System requirements
Minimum
- OS
- Windows 10
- Processor
- Quad-core Intel or AMD 2.5 GHz
- Memory
- 8 GB RAM
- Graphics
- GTX 580
- Storage
- 1 GB available space






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