




It's Chopping Time!
About It's Chopping Time!
It's Chopping Time! is an incremental game built around a single, satisfying loop: hover over trees to chop them down, then spend the wood you harvest to buy upgrades that make you chop faster. The release date for It's Chopping Time! is July 17, 2026 on PC.
The hook is the supernatural element that sets it apart from standard clicker games. Instead of plain axes or saws, you summon natural forces—earthquakes, sunbeams, tornadoes, hail, lightning strikes and tidal waves—to fell the trees. These are not cosmetic flavour; they appear as interactive points you hover over to trigger, making them part of the active moment-to-moment play rather than passive background effects. Since there is no clicking required, only cursor movement, the game is built for sustained, low-friction engagement.
Progression and Accessibility
The progression system sits in a skill tree where you spend wood logs and currency to unlock permanent upgrades. This is the standard incremental model—earn resources, buy boosts, earn faster, repeat—but the hand-drawn art and nature-force aesthetic give it visual identity. Alexandre Mailliu, the solo developer, has drawn every frame by hand, a commitment that shows in how distinct this feels from procedurally-generated or asset-store clicker games.
Accessibility is built in from the start. Motion sensitivity is a real concern for incremental games, which often use animated wave effects; here you can switch to gentle or flat wave modes. Leaderboards for speed runs suggest the game expects players to either coast passively or push hard for competition, a split personality that lets it work for both idle-game fans and score chasers.
The core gamble is whether the novelty of summoning gods holds engagement across hours of hovering. Incremental games live or die by whether the feedback loop—seeing numbers grow, buying upgrades, watching the growth accelerate—stays satisfying. It's Chopping Time! has the hand-drawn charm and the nature-force wrinkle, but the release date and early access window will tell whether that is enough to sustain players past the first dozen upgrades. If you enjoy idle games that reward both patience and active play, and you are drawn to games with genuine hand-crafted art, add it to your wishlist. If clicker fatigue is a real problem for you, wait for player feedback on how many hours the loop stays fresh.
Features
System requirements
Minimum
- OS *
- Windows 7 or later
- Processor
- Intel Core 2 Duo 2.1 ghz or equivalent
- Memory
- 1 GB RAM
- DirectX
- Version 9.0
- Storage
- 175 MB available space
- Additional Notes
- 1080p, 16:9 recommended
Recommended
- Additional Notes
- 1080p, 16:9 recommended






No comments yet. Be the first to share your thoughts.