DeadEye: A Roguelike Shooter cover art
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DeadEye: A Roguelike Shooter

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Release dateComing soon
PlatformsPC
DeveloperAliceCatto
PublisherAliceCatto
LanguagesEnglish, French, Italian, German, Spanish, Simplified Chinese, Korean, Japanese, Portuguese, Russian

About DeadEye: A Roguelike Shooter

DeadEye: A Roguelike Shooter hinges on a single mechanic: the ability to freeze time and chain actions in the frozen moment, then watch them play out at speed. This is not a pause-and-plan system where you reset if things go wrong. Instead, every frozen window commits you to a sequence of shots, reloads, and repositions that will execute whether they work or not. It is a risk-reward framework built into the core loop, and it separates DeadEye from standard top-down shooters where reaction speed is the only currency.

The release date for DeadEye: A Roguelike Shooter is coming soon on PC, with no confirmed date yet announced. The game comes from solo developer AliceCatto and is published under the same name.

Time as a Resource, Not a Rewind Button

The time-stop ability, called DeadEye, freezes the battlefield for a handful of seconds, but the catch is precision: you must plan your revolver shots and reloads during that window to maximize a combo multiplier that scales your damage, experience, and gold rewards. Breaking the combo by missing or reloading inefficiently slows your run significantly. This transforms the shooter from a pure aim-and-reflexes game into a turn-by-turn puzzle where you weigh information (enemy positions, your ammo count, the distance to reload) and commit to a sequence. Every frozen window is a negotiation between ambition and accuracy.

Artifacts, Traits, and Pacts Shape the Run

The progression layer rests on 93 artifacts of varying rarity, including cursed versions that trade health or other penalties for power, plus 11 traits that modify critical hits, status effects, bullet behaviour, and pact effects. The reference mentions six pacts to choose from—a system that likely alters your abilities or constraints each run. This breadth gives roguelike fans a meaningful decision tree between runs and within them, though whether the artifacts and pacts synergise into emergent builds or devolve into a few dominant combos will shape the replayability. The bosses, including a lich named Lorian who guards a cursed cemetery, suggest a narrative thread, but the release date and fuller details remain unconfirmed, so the story depth is still unknown.

DeadEye is aimed at players who value positioning and timing over raw reflexes, and who enjoyed the combo-chasing, precision-focused flow of games like Vampire Survivors but want a tighter, more punishing framework. Wishlist this if the time-freeze and combo mechanics appeal to you; hold off if you prefer forgiving, reaction-based action where mistakes are recoverable on the fly. An early release or pre-release build would answer whether the frozen-window planning stays tense across a full run or becomes repetitive.

Features

Single-playerSteam AchievementsCustom Volume ControlsAdjustable DifficultyKeyboard Only OptionMouse Only OptionSave AnytimeStereo SoundSurround SoundSteam Cloud

System requirements

Minimum

OS *
Windows 7 SP1+ (64-bit)
Processor
Intel Core i3-2100 / AMD FX-6300 or equivalent
Memory
4 GB RAM
Graphics
Intel HD Graphics 4000 or equivalent
DirectX
Version 10
Storage
500 MB available space
Sound Card
DirectX compatible
Additional Notes
Designed to run on low-end PCs.

Recommended

OS
Windows 10 (64-bit)
Processor
Intel Core i5-4460 / AMD Ryzen 3 1200 or equivalent
Memory
8 GB RAM
Graphics
GTX 750 / Radeon R7 260 or better
DirectX
Version 11
Storage
500 MB available space
Sound Card
DirectX compatible

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