I Trust You Buddy cover art
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Released

I Trust You Buddy

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Release dateJuly 17, 2026
PlatformsPC
GenreAction, Adventure, Casual
DeveloperVebane Studios
PublisherVebane Studios
Official siteVisit ↗
LanguagesEnglish, German, Spanish, Portuguese, Turkish, Arabic, Simplified Chinese, Japanese, Korean, Russian

About I Trust You Buddy

I Trust You Buddy is built on a single mechanic that inverts the usual co-op power fantasy: one player controls a large, powerful creature whose hair completely obscures their vision, while the other guides them through obstacle courses by holding their hand and calling out moves in real time. The game's entire design hangs on whether two people can sustain communication and trust through ninety minutes of escalating platform chaos.

Asymmetric roles, shared failure

The core loop is ruthless in its simplicity. The blind monster jumps, carries, and pushes through physics-based stages filled with moving platforms, inflatable water parks, and ice glaciers. The guide sees everything but cannot directly control movement—they can only speak and hold the monster's hand, and if they let go, the game fails. This is not a mode where one player carries the other; it is a mode where separation means immediate loss, and miscommunication means falling. The release date for this title is July 17, 2026, exclusive to PC.

What makes this structure interesting is that it removes the typical solution to co-op difficulty: delegation. A healing role can bail out a damage role, a tank can cover a glass cannon. Here there is no role hierarchy. The monster must trust the guide's callouts blindly, and the guide must speak fast and clear under pressure. The game is testing a social skill—the ability to stay calm and direct under time pressure—rather than mechanical skill alone.

The design wager

The open question is whether the studio can sustain tension for a full campaign without the novelty wearing thin or frustration replacing trust. Asymmetric co-op often feels like a gimmick at launch and a grind by hour two, especially when one player has agency and the other does not. The guide's role, while demanding focus, offers less mechanical variety than the monster's physics interactions. If level design cannot keep both players equally engaged as the game progresses, the experience could tip toward feeling like one person solves the puzzle while the other calls directions.

The release date window and PC-only platform also narrow the potential audience. No mention of controller support, split-screen, or remote co-op has emerged, and the exact range of environments and level count remain unconfirmed. For anyone who has played games that lean hard on voice communication under stress—Keep Talking and Nobody Explodes is the reference point—the appeal will be clear. For others, it depends entirely on whether you have a specific co-op partner and whether you enjoy the controlled tension of synchronized communication over mechanical mastery.

Pick this up if you and a friend want a game that forces you to work together rather than alongside each other. Skip it if you play co-op solo or expect agency to be evenly distributed.

Features

Multi-playerCo-opOnline Co-opCustom Volume ControlsFamily Sharing

System requirements

Minimum

OS
10 (64-bit)
Processor
i3-4160 / AMD FX-4350
Memory
4 GB RAM
Graphics
NVIDIA GeForce GTX 660 / AMD Radeon HD 7850 (2 GB VRAM)
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Sound Card
DirectX Compatible
Additional Notes
G

Recommended

OS
10/11 (64-bit)
Processor
Intel Core i5-4460 / AMD FX-6300
Memory
8 GB RAM
Graphics
NVIDIA GeForce GTX 1060 / AMD Radeon RX 580 (4 GB VRAM)
DirectX
Version 11
Network
Broadband Internet connection
Storage
2 GB available space
Sound Card
DirectX Compatible

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