




Colonies of The Remnant
About Colonies of The Remnant
Colonies of The Remnant is built on a core tension that most survival games avoid: the people you save can fail you. Released July 17, 2026 on PC, this indie title from Cat Soul Studios fuses colony management with real-time combat, asking you not just to survive the undead but to govern survivors who have their own needs, morale and breaking points. The release date marks the studio's first major title, and the premise hinges on whether the systems can stay tense across both the resource spreadsheet and the firefight.
A leadership game, not a survival sim
The central loop chains three distinct activities: recruit survivors from the wasteland or from defeated enemy colonies, assign them to roles like farming, scavenging or combat, and then manage the consequences of your choices. This is not passive base-building—your colonists have psychological states, hunger and fatigue that degrade performance, meaning a farmer left without sleep becomes a liability. The open question the game must answer is whether micromanaging individual morale stays engaging past the first few hours or becomes busywork that obscures the actual stakes.
Combat enters as a tactical pressure valve. You lead assaults against the undead and rival colonies in real-time first or third-person battles, but those aren't separate from colony management—every fighter you lose is a productivity hit, every enemy you spare and convert is a mouth to feed. That layering suggests a game where military aggression and economic caution are genuine trade-offs, not just separate modes.
Governance as a mechanic
The game frames colony control explicitly as a choice between loyalty and fear. That language hints at a branching society system where recruiting through mercy or conquest, assigning the weak to dangerous tasks, or hoarding resources shapes how survivors perceive your leadership. If the game delivers on that, it separates itself from standard management games by making the human cost of your decisions visible and consequential. If it flattens to a simple resource spreadsheet with a moral filter, the premise collapses.
For players drawn to games like Oxygen Not Included or Rimworld, Colonies of The Remnant offers a fundamentally different proposition: your colonists are not resources to optimize, but governed subjects whose compliance and morale are systems you must actively maintain. Solo players comfortable with moderate complexity and willing to accept that survival often means hard choices about who gets priority should wishlist this. Anyone after a narrative-driven campaign or a pure action experience should look elsewhere.
Features
System requirements
Minimum
- OS
- Windows 10 (64-bit only)
- Processor
- Intel i3 7th, AMD Ryzen 1xxx series
- Memory
- 12 GB RAM
- Graphics
- GTX 1050 or RX 550
- DirectX
- Version 11
- Storage
- 40 GB available space
- Additional Notes
- Integrated GPUs require additional 2GB of system RAM. These estimates may change in the final release.
Recommended
- OS
- Windows 11 (64-bit only)
- Processor
- Intel i5 7th, AMD Ryzen 3xxx series
- Memory
- 16 GB RAM
- Graphics
- GTX 1080 or RX 6600
- DirectX
- Version 11
- Storage
- 60 GB available space
- Additional Notes
- Integrated GPUs require additional 2GB of system RAM. These estimates may change in the final release.






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