Beats Of Un'sonia cover art
Beats Of Un'sonia screenshot 1Beats Of Un'sonia screenshot 2Beats Of Un'sonia screenshot 3Beats Of Un'sonia screenshot 4Beats Of Un'sonia screenshot 5Beats Of Un'sonia screenshot 6
Upcoming

Beats Of Un'sonia

Steam Checking price…
View on Steam
Release dateJuly 17, 2026
PlatformsPC
DeveloperStone Prods
PublisherStone Prods
Official siteVisit ↗
LanguagesEnglish, French, German, Spanish

About Beats Of Un'sonia

Beats Of Un'sonia launches July 17, 2026 on PC as a rhythm-action hybrid where every attack, dodge, and combo must align with the music's tempo to land effectively. Stone Prods is building the core loop around syncing your inputs to the beat: hit the rhythm and your strike connects with full damage and knockback, miss it and you swing through empty air. This is not a rhythm game that happens to have combat, nor a fighter with a soundtrack—the tempo is the ruleset itself.

The combat system hinges on chaining actions to musical timing. You earn attack points by striking on beat, optimize dodges to the rhythm, and launch enemies airborne to stack combos that scale your damage and score. The longer your chain, the higher the multiplier, creating a feedback loop where precision directly rewards aggression. Multiple difficulty modes let you adjust how forgiving the rhythm window is: a classic story mode explores biomes and bosses at standard timing, a Boss Rush condenses encounters into pure gauntlets, Chaos mode tightens the rhythm window for veterans, a relaxed mode loosens the timing demand, and a custom mode lets you tune individual parameters.

Release date and platform

The release date for Beats Of Un'sonia is July 17, 2026, exclusively on PC. Stone Prods has not announced ports to console or other platforms.

What makes it work or risk failure

The central gamble is whether a rhythm constraint on combat stays tense or becomes tedious over a full campaign. Rhythm games depend on audio clarity and input responsiveness—any lag or muddied sound design collapses the premise. The biome variety and boss design will determine whether the core loop refreshes enough to carry ninety minutes or more of play. If every encounter reduces to the same tempo-matching reflex, the novelty wears fast. If each environment or boss introduces a new rhythmic twist—a syncopated attack pattern, a delayed audio cue, a variable BPM—the game sustains engagement.

This is for players who prize mechanical synchronisation and high-score chasing over narrative or exploration. Anyone who enjoyed Crypt of the NecroDancer's forced-rhythm movement or the timing-window demands of Hades will recognise the appeal. Skip it if you want a relaxed action game where you set the pace yourself.

Wishlist it now if rhythm-locked combat intrigues you, or wait for reviews to confirm the audio design and whether the campaign sustains the premise across all its modes and biomes.

Features

Single-playerSteam AchievementsFull controller supportCustom Volume ControlsDualShock Controller SupportDualSense Controller SupportStereo SoundSteam CloudSteam LeaderboardsFamily Sharing

System requirements

Minimum

OS
Windows 10 x64bit
Processor
Intel Core i5 or equal
Graphics
DirectX 11 with at least 2GB of VRAM
DirectX
Version 11
Storage
2 GB available space

0 Comments

No comments yet. Be the first to share your thoughts.

Similar games